Code Violet Patch Notes
This page collects the official post-launch updates published by TeamKill Media.
Patch 1.000.026
Improvements and enhancements:
- Enhanced hit reaction visuals for better clarity when taking damage.
- Camera tweaks to prevent clipping behind the player. The camera pivots upward when obstructed.
- Implemented RAD audio compression for improved overall sound quality.
New settings added:
- Film Grain setting in Main and Pause menus.
- Aspect Ratio setting for full-screen gameplay in Main and Pause menus.
- Motion Blur setting in Main and Pause menus.
Bug fixes:
- Resolved the retinal-scan communications door re-locking when backtracking.
- Fixed rare lock-up when switching from automatic to semi-automatic weapons.
- Corrected weapon fire rate carrying over when swapping weapons mid-burst.
- Fixed New Game+ starting outfit not applying correctly.
- Resolved visible gun slide error during the T-Rex boss cutscene.
- Fixed rare case where the Antidote could not be used.
- Prevented continued walking movement when opening storage while moving.
- Blocked interaction with the Generator puzzle after completion.
- Fixed inventory opening after death.
- Fixed volume settings in Main and Pause menus not scaling correctly from 0 to 100.
- Fixed issue where the player could accidentally holster a weapon by selecting the same weapon on the D-Pad.
Patch 1.000.025
Bug fixes:
- Resolved an issue where the first gear pouch would rarely not respawn after death and reload.
- Fixed a bug where items in Global Storage incorrectly consumed inventory items when used. Only inventory items can now be used as intended.
- Fixed a rare issue where dying with the inventory or notes menu open could make the death screen temporarily unresponsive.
Gameplay improvements:
- Enhanced weapon selection to prevent input spamming that could lock the ability to fire.
- Added three customizable size options for subtitles.
Balance and visual adjustments:
- Increased the visual intensity of the poison effect for clearer feedback.
- Improved crouch and prone detection when standing up to prevent getting stuck under low overhangs.
Performance optimizations:
- Applied targeted tweaks to Hardware Lumen Global Illumination for better performance on PS5 and PS5 Pro.
Level and environment fixes:
- Removed invisible collision on the chandelier chain in the ballroom.
- Removed a floating object in the factory area of the bio-engineering lab.